Most survival servers treat mining as a means to an end — you dig until you have enough to build something else. Minecrement treats the digging itself as the game: every block you break feeds into upgrades, and every upgrade makes the next block worth more.
It's still built on vanilla-compatible mechanics. No custom client, no unfamiliar controls. The incremental layer sits on top of mining you already know, so the learning curve is about strategy, not syntax.
We keep iterating on the server based on what the community actually plays and asks for, rather than locking the economy in place at launch and leaving it there.
We wanted a server where progress never fully stalls — where there's always a next upgrade worth grinding toward.