About the server

Built for people who like
watching numbers go up.

Minecrement started from a simple question: what happens if you take normal Minecraft mining and let the progression scale the way an incremental game does?

The idea

Mining, but the numbers keep compounding.

Most survival servers treat mining as a means to an end — you dig until you have enough to build something else. Minecrement treats the digging itself as the game: every block you break feeds into upgrades, and every upgrade makes the next block worth more.

It's still built on vanilla-compatible mechanics. No custom client, no unfamiliar controls. The incremental layer sits on top of mining you already know, so the learning curve is about strategy, not syntax.

We keep iterating on the server based on what the community actually plays and asks for, rather than locking the economy in place at launch and leaving it there.

"

We wanted a server where progress never fully stalls — where there's always a next upgrade worth grinding toward.

— the Minecrement team
What guides us

How we try to run this server.

A few principles we hold ourselves to when adding new features or balancing progression.

Vanilla-first

No custom launcher or modded client. If you can log into Minecraft, you can log into Minecrement.

Earned progression

Upgrades come from playing, not from a checkout page. The store covers cosmetics and convenience, not power.

Built to keep running

We'd rather ship fewer features and support them properly than pile on systems we can't maintain.

Come see it for yourself.

Jump into the world, or check out the store if you want to support the server directly.